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Thursday, November 16, 2006

The Most Common Mistakes

1) Playing too fast because of overconfidence
  • You think you are winning easily, or
  • You think you are playing a lower-rated opponent.
2) Not recognizing the critical moment
  • One definition of a critical move is when missing the best move can possibly change the expected outcome of the game.
3) Playing too fast because of carelessness
4) Being overcautious
  • In trying to avoid small errors, they are making a bigger mistake by risking a loss on time or blundering in time trouble, and
  • It is generally not worthwhile to try and differentiate the subtle distinctions between two equivalent moves. So use general principles to make non-critical moves rather quickly. A good start is to make each non-critical move using considerably less time than the average move of the time control.
5) Guarding instead of moving
  • Guarding ties down other units to the defense,
  • The opponent may be able to pile on additional attackers, and you either commit further resources to defensive functions or move the attacked piece anyway, and
  • Guarding often allows the common tactic: removal of the guard.
6) Miscounting

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